![]() ![]() Where O is your feeder and X are gems around it. Above level 12, it cannot get exp, but instead it gives half the creep's exp to all the gems in a radius of 2, which means the optimal exp setup looks like this:.Until level 12, a gem will get exp if it kills a creep.A level 15 gem does 150% more damage than a level 0 one - that's twice and a half the damage! To do that, you need to understand how exp works and is shared: The next important thing is to level up your gems. ![]() As long as you have a 6-pass and the center of your maze is where all the damage happens, you're good. But if you're reaching wave 65, you know that. The second point means that your towers aren't all over the place, they should be grouped up so they buff each other, and so they hit the same creeps so the debuffs compound. It needs concentrated power in the center.There are only 2 important things with maze types: ![]()
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